![force master spell rotation force master spell rotation](https://ygoprodeck.com/wp-content/uploads/2021/02/S-Force-deck-149182.jpg)
![force master spell rotation force master spell rotation](https://i.pinimg.com/originals/05/36/31/0536316615e31088c4944ddd6f42268f.jpg)
Simply by playing your class at an intermediate to advanced level, you’ll likely be able to score a spot in a top raiding guild on your server.īalance is a spec that gives the raid several buffs and debuffs and allows for other classes to pump. Due to this, in general, most top-tier players avoid the class, and gravitate towards classes that shine on the meters or provide a critical role in raid. Why? Balance Druids fill a utility caster slot in raid, and provide numerous benefits, none of which include high personal DPS.
FORCE MASTER SPELL ROTATION MOD
The optional patch for the mod "better wards" is still there, even if the mod hasn't been ported to the special edition yet.Īlso my images aren't great so feel free to upload your own.As a Balance Druid, you will be one of the hottest commodities for competitive raid teams. >If you use any ward while you have force cloak on, you will most likely break the effect but honestly i don't see why you should.Īs you might have guessed, this mod is not finished yet, and still needs some balancing, so if you feel that the spell is overpowered or if you find some bugs, please tell me in the comments.Īlso I wanted to point out that I'm still a beginner, especially with scripts and the papyrus language, so feel free to give me any tips or suggestions. >If you cast the spell while the the effect is acrive, the spell and the effect will dispell (and that means that it's toggable, so even if it wasn't intended to be like this, it could still be useful for someone) >Currently force cloak doesn't protect you against cloak spells, like flame cloak. Maybe it's because the way the scripts works or it's just my impression, in any case I will have to do further testing to verify this. >I've noticed that when you are fighting 2 or more magical enemies, sometimes the force cloaks script seems to fail to calculate both of the incoming damage. *the duration of force cloak is 30s so I thought that if you were to use a magnitude 120 ward for 30s you would use (120*30) magicka.
![force master spell rotation force master spell rotation](https://ygoprodeck.com/wp-content/uploads/2021/04/NumeroniuSpellonlydeck-deck-168409-768x427.jpg)
Magnitude - vanilla Magnitude - Better Wards Feel free to criticize if you feel there's something I'm missing or I could improve. Here is the math I used to make the spell.
FORCE MASTER SPELL ROTATION MODS
I've also included an optional patch that will double the magnitude of the master spell that will work (at least, I think) well with mods that add magic scaling, since the magnitude of the spell is handled within the script and thus cannot be direcly affected by those kind of mods.Īnyways, if you want a balanced game don't use the double magnitude, because, from what I've tested, it's pretty op. The two mods don't conflint but if you won't use those you will end up with two almost identical spell, since better wards' greater ward will become just as powerful as my superior ward. The mod also includes some optional files (wich still need some testing) for compatibility with Better Wards. The 2 spells can be obtained just like any other spell in the game, and that means that to get Force Cloak you'll need to complete the ritual restoration quest. Unlike normal wards, force coak will stay on you as a passive effect and will not regenerate health but you won't be staggered when the effect ends. In other words the spell will let you create a shield around you that will absorb a certain amount of spell damage and will break when depleted. Having said that, I decided to add a non channeling spell, like dragonhide, that basically works like a ward, negating incoming spell damage at the cost of your ward health. When it comes to the master spell, that I called Force Cloak, I wanted to do semething different: all the ward spells works by channeling, and that means that If I were to add a master channeling ward, you couldn't have done much with it other than defending, since the spell would require both of your hands. Superior Ward will act just like a normal ward except it is more powerful. The purpose of this mod is to complete the ward system of the game by adding the missing spell for expert and master mages.